Flash Wolves poised to pounce at MSI 2017

FW LMS Champs

Yesterday, LMS crowned their 3-time Spring Split Champions Flash Wolves as they beat out ahq in a score of 3-1. With this win, Flash Wolves are poised to contest the MSI 2017 trophy from current MSI Champions SK Telecom T1.

Challenging Gods
Naturally, it would be considered more or less blasphemy to claim that any team could beat SKT at this point, especially after their convincing 3-0 Grand Final against kt.

However, while stats are BO1, it is a fact that FW has a professional winning record against SKT of 3-1. By extension, FW has a 5-1 record against LCK teams. This is such a ridiculous statistic no other non-LCK team has yet to replicate that it has become a meme that FW are the Korean Killers (much to the dismay of some of the hardcore LCK/SKT fans).

Solid Foundation
It goes without question that the core of Flash Wolves have now achieved world-renown. Mid laner Maple and Jungler Karsa have been touted as World Class players by many. To some extent, many also recognize the talent that is SwordArt, who currently resides at the 41st place in the Korean Ladder, ahead of all his other teammates.

New addition Betty has now fully integrated into the team ever since his debut in IEM Oakland as DoubleRed. Taking a more aggressive approach to be a dominant bottom lane alongside SwordArt, he has achieved more in a single split than NL ever has in 2 years.

MMD also achieved his own breakthrough by finally being able to perform well not just on tanks like Poppy, Maokai, Nautilus, but on carry Tops such as AP Ekko, Rumble and Kled. As one would recall, he was the integral part in keeping FW’s hopes alive when H2K ran their Tank comp against them at Katowice.

The Morale Boost
Most definitely, FW’s win in IEM Katowice was noticed all across the globe. A tournament that was supposed to be an easy win for the best European teams was brutally and cleanly snatched away by the top LMS team.

The victory not only brought FW more renown, but also more scrims with the top Korean teams. And FW, shrewd as they are, jumped on that opportunity to jumpstart their growth.

Mmmaybe not
As could be seen in Game 1 of the LMS Finals, the weaknesses of FW have not been fully rectified. While FW was able to capitalize on ahq’s movements early game, they seemingly forgot to make pro-active movements on their own. FW gave ahq the ball and watched as ahq fired shots one after another until they landed a 3-pointer in the mid lane. This was their problem at Worlds last year against IM and C9; it showed against H2K in Katowice as well.

Jungler Karsa is known for his ability to read the map and move with Maple as a unit. However, whenever Karsa falters, he seems to perform his best Mountain impression of staring into a grey screen. Karsa is not considered a weak link by any means, but when his movements are read cleanly, that’s when one of the main pillars of FW starts to crumble. Against the KR Ladder No.1 Peanut, this will prove to be a tall order.

I am led to believe that FW came into the LMS Finals already expecting their trip to Brazil and thus still have a few Trump cards up their sleeve to be played in MSI.

Contenders in MSI seem largely a repeat of last year. If RNG qualifies, 5 out of 6 regions would have the same representative as the last; NA being the only exception. In this case, all players will be looking to rewrite history. SKT would never allow themselves to lose 4 games in a row, much less against their Kryptonite FW; their pride simply won’t allow that.

Thus, as with my other LMS analysts and content creators, the following tweets by Fusilero should explain it all. If you’re on board the FW Hype train, expect a fatal roller coaster ride.

realistic tweet
let down

Here’s hoping Flash Wolves do well in the tournament. But I would not be surprised if they did not. Such is the way of the LMS.


Star Wars: A Formulaic Franchise

Star Wars Week has come and gone. And while most of us are excited at the prospect of a new film, I, for one, am hoping for much more than the same formula they have been sticking to for every film.

I want to see more and explore more than just the same old same old. That’s probably why The Force Awakens didn’t really get the reception it desired. Abrams played it safe and modeled the movie with A New Hope so closely it felt like we were simply watching the same thing. One would think that a writer with the Universe at their fingertips would be more liberal with their ideas instead of sticking to the safe picks.

In fact, because this new trilogy is not a prequel, it is not bogged down by a certain future that requires multiple plot devices to reconcile. Thus, I would hope for more innovative ways to explore the Universe, even take a detour explore unique cultures if need be.

Obligatory Cantina Scene
Apparently this is the go-to place to gather information; and also the only place where you’ll probably see the most amount of aliens. Twi’leks dancing and Biths playing the Sax. Do Ruffians and Scoundrels not know of any other way to procure data?

The Same Climatic Planets
I don’t want to see the same old Snow planet, Desert Planet, Forest Planet. I get it. There aren’t many different climates to choose from that make things exciting. What made the prequels interesting even with bad reception was that they tried to mix it up; Kamino’s water-ridden planet and Mustafar’s Lava Planet were definitely great ideas. If only it wasn’t ruined by terrible writing.

I also want writers to start addressing issues such as gravity differences and planets that actually have different climates at different parts of the world. Something I felt the KOTOR game did pretty well in.

Pew Pew
Indeed, you could never call this Star Wars without the space battles. Thankfully, we no longer have to bear witness to a young Anakin try spinning simply because “that’s a good trick”.

Poe Dameron is the best pilot in the Resistance and I would really like to see more of that, along with his budding bromance with Finn. Heck, I wouldn’t even mind if they ended up in a relationship. Star Wars needs to go for it and challenge conservatives to rethink their perspective.

Blow up the WMD thingy
Please stop. I get it. The threat has to be imminent and menacing. But going bigger was one of the worst decisions made in TFA. Instead, introduce something more nefarious. Darth Nihilus was a great villain who remained largely unknown until he reared his ugly mask.

And our heroes don’t always have to win all the time. What made Empire Strikes Back so great was because of how Han Solo got Carbon Frozen and Luke lost his hand. With TLJ’s focus on balance, it should be natural that victories have to still feel painful, as it should in times of war.

Red vs Blue
Lightsaber duels are a must-have in Star Wars. The fact that Rogue One didn’t have one and still managed to be impressive was an eye-opener. (Although the final scene with Vader more than made up for the hole) We have yet to see something as new and impressive as Duel of the Fates (albeit rife with choreography flaws).

The introduction of the new tri-saber was a good start. It stirred controversy but won over the audience in the end. With the story moving towards true Balance of the Force, one can only hope that Rey finally crafts and wields a unique colored lightsaber, one that symbolizes the balance of both Light and Dark.

We should also look forward to more unique ways of Force Wielding while dueling. Gone are the days where Lucas is there to strictly ensure Obi Wan and Vader use both hands to hold their saber and play Kendo.

Viewers just don’t want the kind of bull they pulled at the end of TFA. Rey and Finn were not supposed to be a match for Ren, not even if he was severely wounded by a Bowcaster. I would have much preferred if Chewbacca was the one to bail them out of that sticky situation.

Use Lightning to power up engines that affect the battlefield, or borrow electricity from a Thunderstorm a la The Force Unleashed II. A multitude of options await writers!

As an avid fan of the franchise, it is my heartfelt wish that Star Wars keeps innovating and exploring/incorporating the EU to keep things fresh. Otherwise, it may fall into the same superhero-movie fatigue.

LMS: The stark contrast between 1st and 2nd


The LMS Spring Season’s Round Robin has come and gone. We’re left with the playoffs now and with the way things are going, barring a radical movement from ahq it is pretty clear who will take the Championship Trophy: Flash Wolves.

fw beats ahq.jpg

A quick look shows how much ahq is behind Flash Wolves. Not necessarily in terms of individual comparison, because a lane-by-lane comparison shows little discrepancy with the exception to the bottom lane. It should also be noted that a near 100% win-rate team will naturally have better stats.

However, as a unit, Flash Wolves place more wards and play around vision to get picks instead of running blind for skirmishes. ahq, on the other hand, seems to rely on Mountain to grab kills.

Watching games from Flash Wolves and comparing it with ahq reveals a gargantuan gap in understanding and communication in game.

Things have changed for Flash Wolves. Ever since the addition of Betty in place of NL, the Wolves have grown bolder by the day, slowly moving away from their passive mid game looking for mistakes to punish in favor of a more pro-active engage approach they showed glimpses of last year. Hopefully this attitude will carry through all the way to MSI 2017 in Brazil.

In contrast, ahq hasn’t changed one bit. Even as Westdoor warmed the bench while Chawy provided a more solid laning phase, I noticed little to no improvement in their level of play in the last week of play compared to their first. In fact, Mountain showed signs of competitive fatigue as he made more mistakes as the weeks progressed; clocking in a whopping 31% death contribution for his team. This results in ahq being on the back foot in most of their games, even against lesser teams such as eXtreme Gamers or Fireball.

To dig themselves out of the hole Mountain creates, ahq usually relies on their gamble of the teamfight. Naturally, being one of the best teamfighting teams in the league, they come out ahead. Or in recent cases, not so much.

A peek into the communication of both teams also reveals a lot about team dynamic. One would expect Betty to be a lot more soft-spoken than he actually is as he’s the newest member of the team. However, Flash Wolves as a whole yell at each other all the time. Everyone communicates efficiently, albeit a bit loudly, resulting in a situation where Karsa is able to make death-defying plays with the backing of his team.

On the ahq corner, most of the communication comes in the form of Chawy reporting cooldowns and Mountain belting out commands, micro-managing his team while his lifeless champion lays on the ground. (Mountain usually jumps in first, even when his team is miles away.) In the meantime, AN and Albis are very soft-spoken and take much longer to reply queries. In fact, they speak so mildly that it seems almost a miracle that ahq still does so well in teamfights. Gone are the times where ahq 2015 would always arrive in the nick of time to counter-gank and punish aggressive movements.

Ahq may very well get a boost in power levels while bootcamping in China with EDG, but if history is any indication, this boon runs out swiftly before ahq reverts to its usual, unimpressive self. Coach Aaron cannot be with ahq 24/7. This also speaks volumes on how unimpressive the support staff of ahq really are, to always require guidance from a coach from another team.

If ahq is to beat Flash Wolves in the upcoming playoffs, they will have to make many strides of improvement over their short amount of time in China. And this will only come about when they actually fix communications.

The English vs Singlish debate

There has been a lot of backlash regarding a Forum writer who wishes to discourage Singlish on public signs. In fact, some fellow countrymen are outraged at said writer, calling him atas or act upper class.

Now, people who know me should know my stand on this debate. And that is, Singaporeans need to see the world a instead of always hiding in the hole that is the little red dot.

Really cannot meh?
Singlish is a unique and meaningful way of life for the locals here. This cannot be denied. Being able to shorten long sentences into 2 words is an insane trait that Singaporeans should cherish. Without it, how can we truly be Uniquely Singapore?

However, one has to realize how small our country is compared to the rest of the world. And one should understand that the rest of the world is going to have a hard time understanding our unique language. In this case, instead of saving time, we end up wasting more time trying to convey a message that would have been perfectly understood in proper sentences.

I can Switch what.
The argument that Singaporeans are perfectly able to switch between Singlish and English is folly. From my experience, not many Singaporeans are truly able to distinguish themselves between the two, mixing up accents and allowing old habits to influence sentence structures.

If you thought understanding Indian accents was hard, you really haven’t put yourself in an angmoh’s shoes. Just because you think you’re speaking English doesn’t mean that you are understood. And if we are unwilling to change up our accents to be more understood, we are essentially putting up barriers between us. As Trump would say, Build a Wall.

But it’s Cute mah
To further iterate my point, let me provide an example. Here we have a preschool with a name that is purposely misspelled for marketing reasons. Sure, it is meant to represent the cute little mistakes children make when they are learning. However, these are also going to be the first few words preschoolers see.

I pity the teachers who have to try and explain to their students when they point out that their spelling of SKOOL is wrong. Students are going to require twice the time correcting their first impression when they could have simply learned the correct spelling in the first place. Unnecessary time and effort wasted.

So unless Singaporeans are fully capable of distinguishing the difference and are able to switch languages AND accents at whim, is it not more efficient to just learn English properly?

Diam lah, Kaopeh
Once again, I’m not saying Singlish is bad. So don’t get all butthurt accusing me of being an elitist prick attacking country identity. Singlish is a wonderful dialect of the English language, one that can only exist in one or two countries at best. So unless you think it a good idea to stay stuck in the country for eternity, you may want to rethink your stance.

LMS Week 7 Preview

Last week, we saw a very underwhelming FW vs AHQ. It was evident that AHQ was still making the same mistakes they have been making all split long, except FW was the only team in the region who could punish them so definitively. Other than M17 taking a BO3 against JT, nothing much stood out in particular.

Week 7, however, will see some teams shake up their rosters. After the end of the first Round Robin, teams are trading players left and right in an attempt to salvage their current situation. Most notably, Wako and Rins’ transition to Wayi Spider. Wako most recently moved back to the mid lane and he made his presence known by playing well in XG. Wako will continue to play Mid in WS.

We did also catch a glimpse of Rins in the top lane as he subbed in for a sickly MMD. His performance, while decent, did throw Flash Wolves’ tempo a little off from what they were used to, almost allowing Fireball to pick up Game 1 in the series. In that game alone, Rins contributed to 50% of FW’s deaths. And while he was able to recover the next game, it does show that Rins does have a whole lot to be desired, even if he was a former Flash Wolf.

With these roster swaps plus an acquisition of unknown jungler Epic, Wayi seems to have upgraded their innate potential. However, will the new team gel together quick enough for HKES?

WS are currently 0-8 on the board and are still looking for their first win of the season. Things don’t look good for the team as they can probably only aim to retain their spot in the LMS.

HKES on the other hand have been rolling Snake Eyes on their tower dives so far this split. These mistakes are less than acceptable and have been a reason for their losses so far. While I still have faith in their macro-level understanding, if they do not have the ability to execute the plan, then even the best plans will go for naught.

M17 vs AHQ
After watching M17 beat up HKES and JT last week, I have a little more faith in the M17 squad. It seems that M17 always pulls up their socks in the 2nd half of the split. And while they still rely primarily on their team-fighting prowess to muscle their way into a win, they have also shown good understanding in playing the map properly.

Which brings us to yet another team that loves to brawl. AHQ looked relatively like a Gold-Level team against FW last week. They made bad calls using limited information which were naturally punished by FW. When behind, they made solo hero plays that failed in the face of impeccable teamwork. What made things more frustrating was their livestream after the match, where they were rendered speechless for “How could we have played around this better?” other than saying FW played well.

How do you beat your opponent when you don’t know how you can? It is clear that team-fighting while behind is not an option especially against the Flash Wolves, so what else is there for AHQ? I’m pretty sure assigning blame and making the team do push-ups isn’t the solution.

But I digress. This match is a fight for 2nd place and it is up to both teams to shore up their weaknesses in map-play and communication in order to clinch that spot tightly until the playoffs.

LMS continues this week on March 17 at 1600 TST

Post-Pirate Nerf Hearthstone still goes face

It should come as no surprise at this point that Hearthstone always reverts to the same problem it always had. Aggressive decks take top tier.

No More STB
I held out some hope for the nerfs to hit the previously obnoxious aggro decks so that the game would allow room for Midrange decks to exist. Even when my brain was telling me the exact opposite.

“WevHez, are you crazy? Patches still exists!”

And exist it did. Even with Small-Time Buccaneer nerfed to oblivion, this did not stop Aggressive players from coming up with new ways to lay smackdown on my face.

In fact, Finja Rogue was spawned almost immediately after the nerf. The deck relies on the stealthy murloc to summon way more. And with Flamecannon long gone, one can only hope they possess one of the rare board clears available to regain control.

The Elephants will Destroy you
Once again, Shamans have way too many options available to stay relevant. With Taunts, Hex, Heals, Burn Spells and Overpowered Minions at their disposal, taking away Spirit Claws meant nothing.

You Can’t Lose Stars at This Rank
The introduction of Rank Floors have helped in injecting diversity at the specific levels. However, as the season draws closer to it’s end, you can trust that Warriors, Shamans and Rogues are going to start crawling out of the woodwork. One can only stand looking at a star-less Rank for so long before succumbing to the dark side.

Fix the DAMNED Ladder
One point that I will not cease beating to death is the fact that the ladder system is the main problem. The Time vs Reward curve is severely imbalanced. With aggressive decks so powerful that even the best control decks struggle with them, one can only endure so much before tossing a middle finger at the opponent upon every loss.

To the Arena
One glimpse of hope for Hearthstone, however, is the Arena mode. The Arena experience has improved leaps and bounds after its transition to standard and its change in drafting. With more Epics and Legendaries in the fray, Arena games are more exciting than ever. It makes that elusive 12 wins even more rewarding to achieve.

Time Moves Quickly
I am very close to losing hope about Un’Goro given the current state of affairs. I sincerely hope Un’Goro introduces more AoE spells and Control cards that can compare with the aggressive cards in play. While I understand the neccessity of aggro cards, I wish Blizzard would slow the game down a tad more than 5 turns.

I hope even more that the Hearthstone ranking system be revamped to reward players who play longer games. Seriously, 1 star for 20 minutes is ridiculous.

April cannot arrive soon enough.

LMS Week 6 Preview

I’m guilty as charged. I haven’t been putting these out in a while and for good reason. The LMS has been characteristically uninteresting over the past few weeks. While I did get a few good laughs in at how Fireball keeps getting burnt, LMS did not impress. Which is also evident as the LMS did not get any spots in The Penta barring a Baron steal from Fireball’s Heimerdinger Top.

As we near the completion of the Split’s first Round Robin, we can draw a few conclusions about the strength of each team.

My Current Rankings would be:

  1. Flash Wolves
  2. ahq e-Sports club
  3. JTeam
  4. Hong Kong Esports
  5. Machi E-Sports
  6. XGamers
  7. Fireball
  8. Wayi Spider

I know @Obscurica would be so mad if I pointed out that in the LMS alone, there are 3 different spellings of “esports” in the team names.

Matches to Watch

  1. HKES vs M17
  2. AHQ vs FW

HKES vs M17
There is a definite toss-up between HKES and Machi as both teams took Ls from the top 3 teams AND haven’t faced each other. Both teams also had a close shave against a newly invigorated XG last week. And while HKES did drop a game against XG, courtesy of jetlag from IEM, they did pull through in the end using better macro play to best XG.

If HKES is to win this BO3, it has to rely on its superior solo lanes to snowball into a Macro-level advantage. MapleSnow should have no problems dealing with 3z, even if his explosive casks miss 50% of the time.

M17 will try to fight HKES head-on. 3z, Apex and Taizan thrive in the chaos they create and it is up to HKES to run them around the map and keep them as separate as possible. In any case, I do not wish to see yet another 65 minute game from M17.

After watching AHQ fumble their early game 2 games in a row last week, there is no question that Flash Wolves are the definitive first place in the LMS as of this post.

AHQ almost lost Game 2 against JT last week as we saw Chawy, Mountain and Albis get dismantled cleanly via JT’s superior early game vision control. JTeam’s new mid-jungle combo in FoFo and Breaker were able to predict and counteract Chawy and Mountain cleanly.

This is particularly worrisome for AHQ’s mid-jungle duo as both are considered the best players in the team. And yet, both players have yet to achieve the desired level of synergy that is Maple-Karsa.

A brief peek into AHQ’s comms feels disjointed; information reported doesn’t seem to be fully utilized properly or acted upon. That said, there is a whole lot of unspoken synergy within the team when it comes to team fights.

AHQ seems to always get away from bad situations with impeccable team-fighting. Give them a 4v5 with a gold deficit and they’ll take all 5 lives and the Baron in classic AHQ fashion. However, this “hail-mary” play-style was exactly what we wanted to avoid ever since the acquisition of Chawy away from westdoor.

If AHQ wants to beat the IEM World Champions, they had better start cleaning up their early game communication and play the map cleanly instead of relying of high-risk maneuvers from Mountain to wipe team fights.

The LMS continues March 10th at 1600 TST

Logan claws its way to your heart

Much unlike the rest of the X-Men movie franchise, Logan focuses more of the emotional side. There are no suspension bridges or giant metallic objects for Magnus to bend and break now.

Fan favorite Hugh Jackman’s final outing as The Wolverine was a gruesome, gory mess in the best possible way. In 2029, most mutants have been killed off and only few remain. A grayish Logan is hiding out near the Mexican border alongside a demented Charles Xavier and Caliban. After being shot and called “pendejo” by some cholos while resting in between his “Uber” job, Logan has to fight his way through them much to his dismay.

It is apparent that Logan’s regenerative powers have weakened with age and is slowly unable to resist the Adamantium poisoning his body. While he continues trying to survive instead of live as a lone wolf (with a couple of friends), he is eventually called upon by a nurse. One he is resistant to help. He’s had enough of all the heroic crap and the emotional baggage that comes alongside it.

However, things quickly spin out of his control as the forgettable villains start targeting him for unintentionally harboring X23 aka Laura. He realizes how similar she is to him after she is forced to reveal her mutant abilities and can’t help but, well, help.

I feel like the feature film reeked of “The Last of Us”. With the distant badass of an old man paired up with a not-so-helpless teenage girl. Only I feel that the video game did the storyline a little better.

The movie could have used a little less Español as it only served as a divide between Laura and Logan. The lack of dialogue from Laura for over half the film did her no favors. While I understand what Director James Mangold was going for, it did not land as well as I had hoped.

Mangold made sure to put as much time as he could between Logan and Laura, so much so that it felt like Charles was the third wheel in the movie. (Or all 4 wheels from his chair.) And as much as I loved the performance from Patrick Stewart as Charles, it felt like he was absolutely unnecessary to the plot. Even if it was to provide context on how the X-Men got wiped out.

The final act, however, amidst all the action and gore, gave a sense of closure for both Logan as well as his fans. A fitting end to the legacy that is The Wolverine. The sense of loss as Laura called for her Daddy did bring me to tears.

Here’s hoping the producers of Deadpool 2 can strike a deal with Jackman for him to reprise his role as Wolverine, even if it’s a non-action, non-topless role.

I give Logan a 7/10. The bond between Laura and Logan could have been explored a little further, especially in the presence of an all-too-forgettable villain. (and X24)

SAO: Ordinal Scale slashes past expectations


Ever since its anime premiere, gamers and anime-lovers alike have been drawn into the story and universe of Sword Art Online. While some viewers stopped watching after an abrupt and unsatisfying end to the series, most continued to watch as Kirito and Asuna tried to return their life to normalcy.

SAO: Ordinal Scale is the latest addition to the franchise after Sword Art Online II, one that managed to surprise even novel readers such as myself.

We are reintroduced to the world of SAO. In 2026, after the disastrous effects of the NerveGear that resulted in the Death Game: Sword Art Online, people have diverted their attention from VR to AR.

The latest fad in Japan is the Augma, where Augmented Reality is deemed a safer choice as it does not require a Full-Dive which disconnects the mind with the body. With the Augma, comes the most popular AR game: Ordinal Scale. Which features bosses from Aincrad.

Needless to say, Kirito and gang are fully immersed in this new fad. Well, except Kirito, who still prefers VR, since he doesn’t like exercise.

From then on, the story spirals into a roller-coaster ride as we’re taken on a journey through the possibilities of AR technology in the future but also the possible repercussions of over-reliance on technology. The graphics are gorgeous and in combination with the audio, draw you into the ARMMORPG.

While I did have some complaints about some of the slower parts of the film, I believe those were also necessary to build up to some of the more impactful moments in the movie. Even if some moments were simply plot-device no jutsu.

Ordinal Scale makes you laugh, cry and grab the edge of your seat all within the span of 2 hours. There is no lack of action while weaving in the narrative, something I wish Digimon Tri would do more of. And the final payoff was something all SAO fans had been waiting for since day 1.

If you are an SAO fan, you will definitely want to check this movie out. This was assuredly much better than that of Sword Art Online I’s latter half.

Ordinal Scale gets a solid 8.5/10

Hearthstone expands into Un’Goro

It comes as no surprise that the upcoming expansion for Hearthstone would be the Journey to Un’Goro. After a leak almost a month prior, we’re only ready to take a sneak peek at the expansion that releases early April.

An Elemental Jungle

The introduction of Elementals can only mean the introduction of new cards that have synergy with said Tribe. This could mean that previously unusable cards like Magma Rager and Ice Rager might finally be able to see play in future.

One suspects a “1 mana 1/2 with +2 Attack when a friendly Elemental is in play” is lurking somewhere in the 135-card expansion.

This is also an indirect buff to Shaman, who has access to the most number of Elementals, not like he needs any more buffs, even after Standard Rotation. While I’m excited for this new archetype, I’m also cautious when it comes to Tribes.

Pirate synergy broke half the game within the span of a few weeks and is still wreaking havoc in the ladder until nerfs hit tomorrow.

Adaptation within Vegetation
To me, it feels like the new Adapt mechanic is not balanced properly.

Looking at the list, it would seem that each choice is not of the same value as the other. Comparing this to the Spare Part mechanic introduced in GvG, you quickly realize that +3 Attack is definitely better than Taunt.

While I like that players can now choose an attribute to suit their needs, it seems a little too much of an dice-roll for this to be fun. I would have much preferred that each printed card has 3 fixed Adapt options that players can utilize, similar to what Druids have, which allows for more strategy than RNG.

Quest Accepted
Another mechanic unique to Un’Goro is the Quest mechanic. Each hero can embark on a quest in order to receive an outstanding reward upon completion.
In this case, the Priest quest seems absurd as of now considering the amount of Deathrattle options that remain after rotation. I surmise that Priests are going to get some control-based Deathrattle cards in order to make this quest more do-able. Otherwise, the risk of both losing tempo Turn 1 and placing multiple Deathrattle cards in your deck does not seem to justify the reward. Especially in an environment where Patches still exists.

Deathrattle Priest may finally make a comeback, depending on the quality of Deathrattle cards printed in the set. The Deathrattle effect from Adapt is not giving me hope.

Reveal the secrets of the Jungle

That said, there have only been 4 out of 135 cards revealed to us so far. So it would be unfair to place a rating on the expansion just yet. Here’s hoping more impressive cards lay hidden under those greenish elusive packs.

Card reveals continue March 17th.

Pre-order is available at $49.99 USD for 50 packs and a special card back.
Once again, Journey to Un’Goro releases Early April